How To Use Guide

Layer Forge Studio

Complete Usage Reference

A powerful image editing tool built directly inside Unity. Create, edit, and finalize textures without ever leaving the editor.

Getting Started

Layer Forge Studio is a powerful image editing tool built directly inside Unity. It allows you to create, edit, and finalize textures without leaving the editor.

You can open Layer Forge Studio in two ways:

From the top menu

Tools → Tier Studios → Layer Forge Studio

Direct texture editing

  1. Right-click any PNG/JPG in the Project window
  2. Select: "Edit in Layer Forge Studio"
  3. Make your changes
  4. Click "Apply" to save instantly
This workflow allows seamless editing directly inside your project. Right-click any texture and start creating!

Project Files (.lfs)

Layer Forge Studio saves your projects as .lfs binary files.

Saving

  • File → Save or Ctrl+S · Save current project
  • File → Save As or Ctrl+Shift+S · Save to a new location

Project & Export Relationship

When you export images from a project, each exported image stores a lightweight .lfmeta reference file linking back to the project.

  • If the .lfs project exists, "Edit in Layer Forge Studio" opens it directly.
  • If the .lfs project was not yet saved at export time, the full project state is embedded in the .lfmeta as a snapshot for recovery.
  • Once you save the .lfs file, all related .lfmeta files are automatically upgraded to reference the project by ID.
  • You can safely rename or move .lfs files · the system uses internal project IDs, not file names or paths.

Apply Button

The "Apply" button overwrites the specific image you opened for editing. Apply is disabled when opening a .lfs project directly. It is only active when opened via "Edit in Layer Forge Studio" on an image.

Settings Panel

The Settings panel allows you to customize workflow, limits, and performance. All settings are automatically saved.

Default Paths

  • Export Path
  • Project Save Path

Tools

  • Max Brush / Eraser Size
  • Default Brush Size

Text

  • Max Font Size
  • Max Line Spacing
  • Text Arch Range (Min / Max)

Shape

  • Max Corner Radius
  • Max Stroke Width

Performance

  • Max Undo Steps
  • Auto-Save Enabled
  • Auto-Save Interval (minutes)
  • Auto-Save Slots

Appearance

  • Zoom Sensitivity
  • Checker Light / Dark colors
  • Snap Threshold (px)

Reset all settings anytime using: "Reset All to Defaults"


Interface Overview

Left Panel – Tool Options

Displays settings for the selected tool.

  • Position (X, Y)
  • Rotation
  • Scale (Width / Height)
  • Lock Aspect Ratio
  • Reset Transform

Center – Canvas

Main workspace for editing.

  • Real-time visual feedback
  • Supports zooming, panning and guides

Right Panel – Layers

  • Visibility toggle
  • Lock state
  • Blend mode
  • Opacity
  • Effects (FX)

Top Menu

File / Edit / Layer / Settings

Bottom Bar

Displays zoom level, active layer and quick info.


Canvas Controls

Ctrl + +Zoom In
Ctrl + -Zoom Out
Scroll WheelZoom
Middle MousePan
Ctrl + 0Fit to screen
Ctrl + 1100% zoom
Ctrl + RToggle ruler
ShiftSnap movement

Layer System

Layer Forge Studio uses a non-destructive layer system.

Layer Types

Raster Layer

Pixel-based drawing layer

Shape Layer Smart

Vector shapes · editable anytime

Text Layer Smart

Editable text · font, size, color, arch

Folder

Group and organize layers

Adjustment Layer

Non-destructive color corrections

Image Layer

Imported images

Smart Layers: Shape and Text layers remain fully editable. Change colors, size, text content, shape type at any time without losing quality. If you need to paint on them, you will be prompted to rasterize first.

Each layer supports:

  • Blend Modes
  • Opacity control
  • Layer Mask (non-destructive hide/reveal)
  • Layer Effects (FX)
  • Clipping Mask (clip content to layer below)

Layer Effects (FX)

Layer effects are applied non-destructively and can be stacked.

Drop Shadow

Inner Shadow

Outer Glow

Inner Glow

Bevel & Emboss

Stroke

Color Overlay

Gradient Overlay

Gaussian Blur

Blur

Background Blur

Each effect has detailed settings:

  • Color, opacity, angle, distance, spread, size
  • Gradient colors and types
  • Stroke position and size
  • Highlight / shadow controls for Bevel & Emboss
  • Add multiple effects to a single layer
  • Enable / disable each effect independently
  • Edit anytime without losing data

Blend Modes

Blend modes define how layers interact with each other.

Built-in Blend Modes

  • Normal
  • Multiply
  • Screen
  • Overlay
  • Soft Light
  • Hard Light
  • Darken
  • Lighten
  • Color Dodge
  • Color Burn
  • Difference
  • Exclusion

Custom Blend Modes

  • Create your own blend modes
  • Right click Project window → Layer Forge Studio → Add Custom Blend Mode
  • Implement custom shaders
  • They appear automatically in the blend mode dropdown

Tools & Shortcuts

General Shortcuts

Ctrl+SSave
Ctrl+Shift+SSave As
Ctrl+ZUndo
Ctrl+Shift+ZRedo
Ctrl+EExport
Ctrl+JDuplicate Layer
Ctrl+GGroup Layers into Folder
Ctrl+TFree Transform
Ctrl+C / X / VCopy / Cut / Paste
Ctrl+DDeselect
Ctrl+Shift+IInvert Selection
DeleteClear selected area

Tool Reference

V
Move Tool

Drag to reposition. Arrow keys for 1px nudge. Shift+drag for axis-constrained. Snaps to canvas edges, centers, and other layers.

B
Brush Tool

Adjustable size, opacity, hardness, spacing. Custom brush support (PNG textures). Pressure-sensitive drawing.

E
Eraser Tool

Same controls as brush. Erases to transparency.

G
Fill Tool

Flood fill with tolerance control. Fill with current color.

U
Shape Tool

Rectangle, Rounded Rectangle, Ellipse, Line, Polygon. Solid color or gradient fill. Stroke with color/gradient. Shift+drag for constrained proportions.

P
Pen Tool

Bezier path creation. Add, move, delete anchor points. Convert between smooth and corner points. Fill and stroke with color or gradient.

M
Marquee Tool

Rectangular / Elliptical selection. Shift for square/circle constraint.

L
Lasso Tool

Freehand selection.

W
Quick Selection Tool

Automatic edge-based selection. Adjustable tolerance.

T
Text Tool

Uses project fonts (.ttf / .otf). Font size, color, bold, italic, alignment. Line spacing. Text arch (curved text). Gradient text fill.

S
Clone Stamp Tool

Alt+click to set source. Paint to clone pixels from source area.

I
Eye Dropper

Click to pick color from canvas.

C
Crop Tool

Drag handles to define crop area. Rule of thirds guide. Enter to apply, Escape to cancel.


Transform System

Ctrl+T Free Transform

  • Move, rotate, scale any layer
  • Corner handles for proportional resize
  • Rotation by dragging outside bounding box
  • Enter to apply, Escape to cancel

Perspective Transform

  • Activate from Move Tool options
  • Drag corners independently for perspective distortion
  • Enter to apply, Escape to cancel

Mesh Warp

  • Activate from Move Tool options
  • Grid-based mesh deformation
  • Drag control points to warp the image
  • Enter to apply, Escape to cancel

Flip

  • Flip Horizontal
  • Flip Vertical

Layer Masks

Layer masks allow non-destructive hide/reveal of layer content.

  • Add a mask: Layer menu → Add Layer Mask
  • White = visible, Black = hidden, Gray = partial
  • Paint on mask with Brush / Eraser tools
  • Enable / Disable mask without deleting
  • Apply mask to permanently merge it
  • Delete mask to remove it

Layer Actions

  • Rename Layer
  • Duplicate Layer Ctrl+J
  • Add / Delete / Apply Layer Mask
  • Toggle Mask Enabled
  • Copy / Paste / Clear Layer Effects
  • Create Clipping Mask
  • Merge Down
  • Flatten Image
  • Group Layers Ctrl+G
  • Delete Layer
  • Drag and drop to reorder layers

Export System

Export your work as PNG or JPEG via File → Export Ctrl+E

Export Settings

  • File Name
  • Format: PNG / JPEG
  • JPEG Quality (1–100)
  • Output Path (folder picker)

Texture Import Settings (auto-applied)

  • Texture Type: Default, Sprite 2D, Normal Map, etc.
  • Sprite Mode: Single / Multiple
  • Pixels Per Unit
  • Compression Quality
  • Generate Mip Maps
  • Max Texture Size
Texture import settings are applied automatically to the exported image in Unity's texture importer · no manual configuration needed.

Adjustment Layers

Non-destructive color corrections applied to all layers below.

Brightness / Contrast

  • Brightness: Lighten or darken
  • Contrast: Increase or decrease

Hue / Saturation

  • Hue: Shift color spectrum
  • Saturation: Increase or decrease color intensity

Adjustment layers have their own opacity and blend mode controls.


Custom Extensions (Plugin System)

Custom Brushes

  • Right click Project window
  • Layer Forge Studio → Add Custom Brush
  • Supports PNG images, Grayscale textures, Transparent textures

Custom Blend Modes

  • Right click Project window
  • Layer Forge Studio → Add Custom Blend Mode
  • Write custom shader code
  • Automatically integrated into the blend mode list

Auto-Save & Recovery

  • Auto-save runs at configurable intervals (default: 5 minutes)
  • Creates recovery snapshots without overwriting your file
  • On next open, if a newer auto-save exists, you are prompted to recover
  • Configure slots and interval in Settings → Performance
Also supports Rulers & Guides: Ctrl+R to toggle rulers, drag from ruler to create guides, layers snap to guides when snapping is enabled.

Keyboard Shortcut Reference

File

Ctrl+SSave
Ctrl+Shift+SSave As
Ctrl+EExport

Edit

Ctrl+ZUndo
Ctrl+Shift+ZRedo
Ctrl+TFree Transform
Ctrl+JDuplicate Layer
Ctrl+GGroup Layers
DeleteClear Selection

Tools

VMove
BBrush
EEraser
GFill
UShape
MMarquee
LLasso
WQuick Selection
TText
PPen
SClone Stamp
IEye Dropper
CCrop

Canvas

Ctrl+0Fit to Screen
Ctrl+1100% Zoom
Ctrl++Zoom In
Ctrl+-Zoom Out
Ctrl+RToggle Rulers
Middle MousePan
Scroll WheelZoom

Platform Compatibility

  • All file paths use Unity's cross-platform APIs
  • Compute shaders work on DirectX, Metal, and Vulkan
  • Hidden .lfmeta files use dot-prefix convention (native on macOS)
  • No platform-specific dependencies
  • Minimum Unity version: 2020.2+
  • Fully compatible with Unity 6 (6000.x)

Layer Forge Studio is built for speed, flexibility and seamless integration inside Unity.

Create. Edit. Apply. Continue.

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