Layer Forge Studio
Complete Usage Reference
A powerful image editing tool built directly inside Unity. Create, edit, and finalize textures without ever leaving the editor.
Getting Started
Layer Forge Studio is a powerful image editing tool built directly inside Unity. It allows you to create, edit, and finalize textures without leaving the editor.
You can open Layer Forge Studio in two ways:
From the top menu
Tools → Tier Studios → Layer Forge Studio
Direct texture editing
- Right-click any PNG/JPG in the Project window
- Select: "Edit in Layer Forge Studio"
- Make your changes
- Click "Apply" to save instantly
Project Files (.lfs)
Layer Forge Studio saves your projects as .lfs binary files.
Saving
- File → Save or Ctrl+S · Save current project
- File → Save As or Ctrl+Shift+S · Save to a new location
Project & Export Relationship
When you export images from a project, each exported image stores a lightweight .lfmeta reference file linking back to the project.
- If the
.lfsproject exists, "Edit in Layer Forge Studio" opens it directly. - If the
.lfsproject was not yet saved at export time, the full project state is embedded in the.lfmetaas a snapshot for recovery. - Once you save the
.lfsfile, all related.lfmetafiles are automatically upgraded to reference the project by ID. - You can safely rename or move
.lfsfiles · the system uses internal project IDs, not file names or paths.
Apply Button
.lfs project directly. It is only active when opened via "Edit in Layer Forge Studio" on an image.Settings Panel
The Settings panel allows you to customize workflow, limits, and performance. All settings are automatically saved.
Default Paths
- Export Path
- Project Save Path
Tools
- Max Brush / Eraser Size
- Default Brush Size
Text
- Max Font Size
- Max Line Spacing
- Text Arch Range (Min / Max)
Shape
- Max Corner Radius
- Max Stroke Width
Performance
- Max Undo Steps
- Auto-Save Enabled
- Auto-Save Interval (minutes)
- Auto-Save Slots
Appearance
- Zoom Sensitivity
- Checker Light / Dark colors
- Snap Threshold (px)
Reset all settings anytime using: "Reset All to Defaults"
Interface Overview
Left Panel – Tool Options
Displays settings for the selected tool.
- Position (X, Y)
- Rotation
- Scale (Width / Height)
- Lock Aspect Ratio
- Reset Transform
Center – Canvas
Main workspace for editing.
- Real-time visual feedback
- Supports zooming, panning and guides
Right Panel – Layers
- Visibility toggle
- Lock state
- Blend mode
- Opacity
- Effects (FX)
Top Menu
File / Edit / Layer / Settings
Bottom Bar
Displays zoom level, active layer and quick info.
Canvas Controls
Layer System
Layer Forge Studio uses a non-destructive layer system.
Layer Types
Raster Layer
Pixel-based drawing layer
Shape Layer Smart
Vector shapes · editable anytime
Text Layer Smart
Editable text · font, size, color, arch
Folder
Group and organize layers
Adjustment Layer
Non-destructive color corrections
Image Layer
Imported images
Each layer supports:
- Blend Modes
- Opacity control
- Layer Mask (non-destructive hide/reveal)
- Layer Effects (FX)
- Clipping Mask (clip content to layer below)
Layer Effects (FX)
Layer effects are applied non-destructively and can be stacked.
Drop Shadow
Inner Shadow
Outer Glow
Inner Glow
Bevel & Emboss
Stroke
Color Overlay
Gradient Overlay
Gaussian Blur
Blur
Background Blur
Each effect has detailed settings:
- Color, opacity, angle, distance, spread, size
- Gradient colors and types
- Stroke position and size
- Highlight / shadow controls for Bevel & Emboss
- Add multiple effects to a single layer
- Enable / disable each effect independently
- Edit anytime without losing data
Blend Modes
Blend modes define how layers interact with each other.
Built-in Blend Modes
- Normal
- Multiply
- Screen
- Overlay
- Soft Light
- Hard Light
- Darken
- Lighten
- Color Dodge
- Color Burn
- Difference
- Exclusion
Custom Blend Modes
- Create your own blend modes
- Right click Project window → Layer Forge Studio → Add Custom Blend Mode
- Implement custom shaders
- They appear automatically in the blend mode dropdown
Tools & Shortcuts
General Shortcuts
Tool Reference
Drag to reposition. Arrow keys for 1px nudge. Shift+drag for axis-constrained. Snaps to canvas edges, centers, and other layers.
Adjustable size, opacity, hardness, spacing. Custom brush support (PNG textures). Pressure-sensitive drawing.
Same controls as brush. Erases to transparency.
Flood fill with tolerance control. Fill with current color.
Rectangle, Rounded Rectangle, Ellipse, Line, Polygon. Solid color or gradient fill. Stroke with color/gradient. Shift+drag for constrained proportions.
Bezier path creation. Add, move, delete anchor points. Convert between smooth and corner points. Fill and stroke with color or gradient.
Rectangular / Elliptical selection. Shift for square/circle constraint.
Freehand selection.
Automatic edge-based selection. Adjustable tolerance.
Uses project fonts (.ttf / .otf). Font size, color, bold, italic, alignment. Line spacing. Text arch (curved text). Gradient text fill.
Alt+click to set source. Paint to clone pixels from source area.
Click to pick color from canvas.
Drag handles to define crop area. Rule of thirds guide. Enter to apply, Escape to cancel.
Transform System
Ctrl+T Free Transform
- Move, rotate, scale any layer
- Corner handles for proportional resize
- Rotation by dragging outside bounding box
- Enter to apply, Escape to cancel
Perspective Transform
- Activate from Move Tool options
- Drag corners independently for perspective distortion
- Enter to apply, Escape to cancel
Mesh Warp
- Activate from Move Tool options
- Grid-based mesh deformation
- Drag control points to warp the image
- Enter to apply, Escape to cancel
Flip
- Flip Horizontal
- Flip Vertical
Layer Masks
Layer masks allow non-destructive hide/reveal of layer content.
- Add a mask:
Layer menu → Add Layer Mask - White = visible, Black = hidden, Gray = partial
- Paint on mask with Brush / Eraser tools
- Enable / Disable mask without deleting
- Apply mask to permanently merge it
- Delete mask to remove it
Layer Actions
- Rename Layer
- Duplicate Layer Ctrl+J
- Add / Delete / Apply Layer Mask
- Toggle Mask Enabled
- Copy / Paste / Clear Layer Effects
- Create Clipping Mask
- Merge Down
- Flatten Image
- Group Layers Ctrl+G
- Delete Layer
- Drag and drop to reorder layers
Export System
Export your work as PNG or JPEG via File → Export Ctrl+E
Export Settings
- File Name
- Format: PNG / JPEG
- JPEG Quality (1–100)
- Output Path (folder picker)
Texture Import Settings (auto-applied)
- Texture Type: Default, Sprite 2D, Normal Map, etc.
- Sprite Mode: Single / Multiple
- Pixels Per Unit
- Compression Quality
- Generate Mip Maps
- Max Texture Size
Adjustment Layers
Non-destructive color corrections applied to all layers below.
Brightness / Contrast
- Brightness: Lighten or darken
- Contrast: Increase or decrease
Hue / Saturation
- Hue: Shift color spectrum
- Saturation: Increase or decrease color intensity
Adjustment layers have their own opacity and blend mode controls.
Custom Extensions (Plugin System)
Custom Brushes
- Right click Project window
- Layer Forge Studio → Add Custom Brush
- Supports PNG images, Grayscale textures, Transparent textures
Custom Blend Modes
- Right click Project window
- Layer Forge Studio → Add Custom Blend Mode
- Write custom shader code
- Automatically integrated into the blend mode list
Auto-Save & Recovery
- Auto-save runs at configurable intervals (default: 5 minutes)
- Creates recovery snapshots without overwriting your file
- On next open, if a newer auto-save exists, you are prompted to recover
- Configure slots and interval in
Settings → Performance
Keyboard Shortcut Reference
File
Edit
Tools
Canvas
Platform Compatibility
- All file paths use Unity's cross-platform APIs
- Compute shaders work on DirectX, Metal, and Vulkan
- Hidden .lfmeta files use dot-prefix convention (native on macOS)
- No platform-specific dependencies
- Minimum Unity version: 2020.2+
- Fully compatible with Unity 6 (6000.x)
Layer Forge Studio is built for speed, flexibility and seamless integration inside Unity.
Create. Edit. Apply. Continue.
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