U I   P A R T I C L E   S Y S T E M

Create UI particle effects directly on Canvas. No sorting issues, mobile optimized, easy setup, built-in sound support, and familiar workflow for fast UI VFX creation.

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Technical Details

Rendering

  • Native Canvas rendering (Hierarchy-based sorting)
  • No Sorting Layer or Order in Layer usage
  • Works with Overlay, Camera, and World Space

Performance

  • Zero-GC architecture
  • Automatic Sprite Atlas system
  • Reduced draw calls and batching optimization

Modules

  • Emission (Rate & Burst)
  • Shape, Velocity Over Lifetime
  • Color / Size / Rotation Over Lifetime
  • Noise, Trails, Attractors, Sub Emitters
  • Sound Effects (Birth, Death, Start, Stop)
  • Texture Sheet Animation

Additional Features

  • Particle System Clone Tool (with conversion report)
  • Stretched Billboard support
  • Built-in Alpha & Additive blend modes
  • 100+ Ready-to-Use Prefabs

Compatibility

  • Unity 2021.3 LTS+
  • Unity 6+
  • Built-in & URP
  • Mobile, PC, Console, WebGL
  • Full Masking Support (RectMask2D & UI Mask)

Workflow

  • Shuriken-like familiar workflow
  • Convert existing Particle Systems to UI
  • Detailed conversion report per asset
  • No learning curve for Unity developers

Description

Create UI particle effects directly on Canvas — no sorting issues, no hacks, no complexity.

UI Particle System is a high-performance solution built specifically for UGUI, allowing you to create clean, responsive, and professional UI effects with a familiar workflow.

Unlike traditional particle systems, this solution renders natively inside the Canvas hierarchy. Your particles behave like real UI elements, eliminating sorting layer conflicts and camera-based workarounds.

The workflow feels similar to Unity's Particle System, so you can start creating immediately without a learning curve.

Key Features

  • Native Canvas Rendering: No Sorting Issues — particles live inside the UI hierarchy.
  • Familiar Workflow: Shuriken-like interface means zero learning curve.
  • Mobile Optimized: Lightweight Zero-GC Core for smooth performance even on low-end devices.
  • Built-in Sound Effects: Trigger sounds on Birth, Death, Start, and Stop events.
  • Full Masking Support: Compatible with RectMask2D & UI Mask.
  • Advanced Modules: Trails, Noise, Attractors, Sub Emitters and more.
  • Texture Sheet Animation: Sprite-based animated particles.
  • All Canvas Modes: Works with Overlay, Camera, and World Space.
  • 100+ Ready Prefabs: Start creating effects immediately with a large prefab library.

Particle System Converter

Convert existing Particle Systems into UI as a starting point and fine-tune them for your interface.

A detailed conversion report shows exactly what was successfully adapted, helping you adjust results with confidence.

Use Cases

  • Button click feedback
  • Reward and loot effects
  • Currency and pickup animations
  • UI highlights and transitions
  • Magic, glow, and ambient effects

Performance

Designed for performance from the ground up. The system minimizes allocations, reduces draw calls with automatic atlas generation, and delivers smooth performance even on low-end mobile devices.

Ideal for developers looking for UI particles, Canvas particle systems, UI VFX, or UGUI effects. Provides a complete solution for creating dynamic and responsive UI visuals.