U I P A R T I C L E S Y S T E M
Create UI particle effects directly on Canvas. No sorting issues, mobile optimized, easy setup, built-in sound support, and familiar workflow for fast UI VFX creation.
Technical Details
Rendering
- Native Canvas rendering (Hierarchy-based sorting)
- No Sorting Layer or Order in Layer usage
- Works with Overlay, Camera, and World Space
Performance
- Zero-GC architecture
- Automatic Sprite Atlas system
- Reduced draw calls and batching optimization
Modules
- Emission (Rate & Burst)
- Shape, Velocity Over Lifetime
- Color / Size / Rotation Over Lifetime
- Noise, Trails, Attractors, Sub Emitters
- Sound Effects (Birth, Death, Start, Stop)
- Texture Sheet Animation
Additional Features
- Particle System Clone Tool (with conversion report)
- Stretched Billboard support
- Built-in Alpha & Additive blend modes
- 100+ Ready-to-Use Prefabs
Compatibility
- Unity 2021.3 LTS+
- Unity 6+
- Built-in & URP
- Mobile, PC, Console, WebGL
- Full Masking Support (RectMask2D & UI Mask)
Workflow
- Shuriken-like familiar workflow
- Convert existing Particle Systems to UI
- Detailed conversion report per asset
- No learning curve for Unity developers
Description
Create UI particle effects directly on Canvas — no sorting issues, no hacks, no complexity.
UI Particle System is a high-performance solution built specifically for UGUI, allowing you to create clean, responsive, and professional UI effects with a familiar workflow.
Unlike traditional particle systems, this solution renders natively inside the Canvas hierarchy. Your particles behave like real UI elements, eliminating sorting layer conflicts and camera-based workarounds.
The workflow feels similar to Unity's Particle System, so you can start creating immediately without a learning curve.
Key Features
- Native Canvas Rendering: No Sorting Issues — particles live inside the UI hierarchy.
- Familiar Workflow: Shuriken-like interface means zero learning curve.
- Mobile Optimized: Lightweight Zero-GC Core for smooth performance even on low-end devices.
- Built-in Sound Effects: Trigger sounds on Birth, Death, Start, and Stop events.
- Full Masking Support: Compatible with RectMask2D & UI Mask.
- Advanced Modules: Trails, Noise, Attractors, Sub Emitters and more.
- Texture Sheet Animation: Sprite-based animated particles.
- All Canvas Modes: Works with Overlay, Camera, and World Space.
- 100+ Ready Prefabs: Start creating effects immediately with a large prefab library.
Particle System Converter
Convert existing Particle Systems into UI as a starting point and fine-tune them for your interface.
A detailed conversion report shows exactly what was successfully adapted, helping you adjust results with confidence.
Use Cases
- Button click feedback
- Reward and loot effects
- Currency and pickup animations
- UI highlights and transitions
- Magic, glow, and ambient effects
Performance
Designed for performance from the ground up. The system minimizes allocations, reduces draw calls with automatic atlas generation, and delivers smooth performance even on low-end mobile devices.
Ideal for developers looking for UI particles, Canvas particle systems, UI VFX, or UGUI effects. Provides a complete solution for creating dynamic and responsive UI visuals.